In Good Hands

Señor Uhl interrupts an important mission with an awkward ultimatum for Jim: help two new students fit in … or face a repeat of sophomore year.

For the Glory of Merlin

A long-dormant ally shows Jim and his friends what really happened at the Battle of Killahead. Gunmar awakens Morgana, and Angor Rot plots his revenge.

The Oath

With the future of two worlds at stake, the team races to find Merlin's Tomb — and the Staff of Avalon — before Gunmar can get his hands on it.

Parental Guidance

When Barbara's art obsession leads to an "aha!" moment, she demands Jim tell her the truth. Dictatious reveals Gunmar's plans to resurrect Angor Rot.

The Exorcism of Claire Nunez

While Gunmar searches for the Staff of Avalon, Jim and Toby head into the Shadow Realm to rescue Claire's spirit and return it to her body.

So I'm Dating a Sorceress

Toby and Darci ask Jim and Claire on a double date. Gunmar returns from his travels, now armed with the knowledge to bring forth the Eternal Night.

Bad Coffee

Something strange is brewing at school, where the teachers are more agitated than usual. Claire's illness shows disturbing side effects.

Arcadia's Most Wanted

Toby gets caught in the crosshairs when a troll goes missing and the city cracks down on crime. An ancient voice refuses to be silenced.

A Night Patroll

With the trolls hiding out in Arcadia, AAARRRGGHH!!! goes undercover to see what Gunmar is up to. A potential rival brings out Jim's jealous side.

In the Hall of the Gumm-Gumm King

A monumental loss carries a warning from beyond the grave as Gunmar marches for Heartstone Trollmarket. Can the team pull together to save the day?