Airheads

Toby and Claire take on a Trollhunter task so Jim can win a Spring King challenge. In the process, they learn to master new weapons.

The Shattered King

The heroes' search for the second Triumbric Stone takes them deep into unfamiliar marshlands. Claire asks Jim to be her dance partner.

Blinky's Day Out

A barely recognizable Blinky experiences the highs and lows of being human. Angor Rot marks Jim for a fate that's worse than death.

Roaming Fees May Apply

The heroes launch a dangerous quest to find the first Triumbric Stone. Angor Rot concocts a charm that links Strickler and Barbara's fates.

Mudslinging

Jim searches for a way to kill Gunmar so Claire can bring her brother back home. A power-hungry Strickler returns to Arcadia with Angor Rot.

Return of the Trollhunter

Claire gets her first look at Heartstone Trollmarket, and Jim receives a ghostly summons. Elsewhere, Strickler awakens an ancient assassin.

The Battle of Two Bridges

Two fateful battles unfold when Bular and Strickler order Jim to unlock the portal and free Gunmar and his Gumm-Gumm Army from the Darklands.

Claire and Present Danger

The Killahead Bridge is complete, but the door to the Darklands still won't open. Jim is forced to tell Claire the truth when she becomes a target.

Something Rotten This Way Comes

The heroes brace for Angor Rot's inevitable invasion and prepare for the fight of their lives. Jim locates the last Triumbric Stone.

A Night to Remember

With Barbara's life hanging in the balance, Jim races to break the spell that bonds her to Strickler. Angor Rot attacks Toby and Claire.